Saturday, June 14, 2008

Current Projects

I've got a few projects going on right now, none of which are commercial-quality blockbusters, but that's ok, right? Here they are

2d side scrolling engine in Java: I'm not much of a Java developer, but as bleeding edge speed isn't necessary for simple 2d engines, I wanted to take the opportunity to explore the graphics world of Java, which, beside all of my reservations, is pretty sweet. The coolest thing about Java is its platform agnosticism, enabling all of my mac and Linux buddies to check out my game without associating with the "evil empire", which I'm ironically interning at this Summer. I'm also exploring Dialog-based gameplay and some other adventure-game-type elements whose lack of presence in modern games I find disappointing. I might opt to make this one open source, for all those interested in Java game development (I know there's lots and lots of you guys :P).

2d Block Logistics game: This is basically a port of this game I saw on calculators in high school a few years back. I was messing around with this during finals week, as a distraction from the studying that I really needed to do. It's more-or-less done, and I want to share it, just to see what people think, but I'm trying to decide whether to take the time to convert it into an applet and just post it here, or just have a downloadable executable. It's in Java too, because I have been exploring this field. I also think it would be fun to allow level-editing, just to see all the ideas of people who have cooler ideas than me.


I'll probably post some content or whatever sometime this week, just for fun. I'll probably get a serious project started sometime this summer, as well as maybe posting some older games that I made many years ago. My #1 candidate for a serious project right now is this 2.5d sidescrolling puzzle strategy game that I started making about a year ago under the working title of "Space Sheep". I'll probably start over though and rewrite it in C++/OpenGL, as I was writing it in Blitz3D and I want to transition away from that language (as awesome as it is).

Tuesday, May 20, 2008

Havoc Ball

This is an experimental game I made over the last couple of years. The idea was to see how perspective changes gameplay. I took a textbook example of an arkanoid game and changed absolutely nothing about how the game was played. The only thing I changed was how it was perceived. If you want to check it out, you can download it here.

I recently updated the game to make it a little easier, since that was my main complaint from the first version. I added these features:
-losing a ball doesn't reset the level, except in havoc mode.
-extra lives are awarded for finishing levels.

Photobucket